ObjectLoaderLoadedPartPartitioner

The technically correct partitioning is round-robin, but since we use io.airbyte.cdk.load.message.SinglePartitionQueueWithMultiPartitionBroadcast, the partition is immaterial, so it's simpler just to return 0 here.

Constructors

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constructor()

Functions

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open override fun getOutputKey(inputKey: K, output: ObjectLoaderPartLoader.PartResult<U>): ObjectKey
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open override fun getPart(outputKey: ObjectKey, inputPart: Int, numParts: Int): Int